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Gamification in MOOC

TitleGamification in MOOC
Publication TypeConference Proceedings
Year of Publication2014
AuthorsGené, O. B., Núñez M. M., & Blanco Á. F.
EditorsGarcía-Peñalvo, F. J.
PublisherProceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '14
Pagination215 - 220
Date Published10/2014
Secondary PublisherACM Press
Place PublishedSalamanca, Spain
ISBN Number9781450328968
Keywordseducation, MOOC
Abstract

The phenomenon of MOOC (Massive Online Open Courses) is increasingly experienced and is challenged by very low completion rates. There are a large number of students who drop out of the course, so it is necessary to find new ways to motivate these students and get them to complete the course. This paper proposes a model to motivate MOOC's students based on gamification using the most attractive and addictive elements of games in environments that are not for play.

URLhttps://dl.acm.org/citation.cfm?doid=2669711.2669902
DOI10.1145/2669711.2669902
Short TitleTEEM '14
Refereed DesignationRefereed
Total votes: 2