# of items: 2171
           # of reports: 313

OER Resources

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G7
game-based learning
Berkling, K., El-Husseny A., Latt D., Petrov C., Waigand A., & Walther J. (2016).  GamES MOOC - Conceptual ideas and first steps towards implementation of a MOOC for children. Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,. 1: CSEDU , 405-412. Abstract
Game-Based Learning (GBL)
gamebased learning
undefined, Hussain A. J., Abuelmaatti O., Fergus P., & Lunn J. (2016).  An open learning system for special needs education. Knowledge Management & E-Learning: An International Journal. 8(1), 68-85. Abstract  Download: 538-1402-1-PB.pdf (470.81 KB)
games
José Bidarra, & José Coelho (2017).  Once upon a tip… A story of MOOCs and gamification. Higher Education for the Future; “Accelerating and Strengthening Innovation”. 261-270. Abstract
Khalil, M., Wong J., de Koning B., Ebner M., & Paas F. (2018).  Gamification in MOOCs: A review of the state of the art. 2018 IEEE Global Engineering Education Conference (EDUCON)2018 IEEE Global Engineering Education Conference (EDUCON). 1629 - 1638. Abstract
Mor, Y., & Winters N. (2008).  Participatory design in open education: a workshop model for developing a pattern language. Journal of Interactive Media in Education. JIME Special Issue: Researching open content in education, 1-16. Abstract  Download: 141-1374-1-PB.pdf (1.83 MB)
gamificación
gamification
Berkling, K., El-Husseny A., Latt D., Petrov C., Waigand A., & Walther J. (2016).  GamES MOOC - Conceptual ideas and first steps towards implementation of a MOOC for children. Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,. 1: CSEDU , 405-412. Abstract
Reischer, M., Khalil M., & Ebner M. (2017).  Does gamification in MOOC discussion forums work?. Digital Education: Out to the World and Back to the Campus. 10254, 95–101. Abstract
José Bidarra, & José Coelho (2017).  Once upon a tip… A story of MOOCs and gamification. Higher Education for the Future; “Accelerating and Strengthening Innovation”. 261-270. Abstract
Vaibhav, A., & Gupta P. (2014).  Gamification of MOOCs for increasing user engagement. 2014 IEEE International Conference on MOOC, Innovation and Technology in Education (MITE)2014 IEEE International Conference on MOOC, Innovation and Technology in Education (MITE). 290 - 295. Abstract
Antonaci, A., Klemke R., Stracke C. M., & Specht M. (2017).  Gamification in MOOCs to enhance users' goal achievement. 2017 IEEE Global Engineering Education Conference (EDUCON)2017 IEEE Global Engineering Education Conference (EDUCON). 1654 - 1662. Abstract
Khalil, M., Wong J., de Koning B., Ebner M., & Paas F. (2018).  Gamification in MOOCs: A review of the state of the art. 2018 IEEE Global Engineering Education Conference (EDUCON)2018 IEEE Global Engineering Education Conference (EDUCON). 1629 - 1638. Abstract
gartner hype cycle
gender