OERopoly: Collaborative learning about Open Educational Resources through game-playing
Published | March 2012 |
Series | Collaborative Learning 2.0: Open Educational Resources Chapter 21, Pages 391-409 |
Publisher | IGI Global |
Editors | Connolly, Teresa · Okada, Alexandra · Scott, Peter J. |
ABSTRACT
The Open Educational Resources (OER) community supports the belief that knowledge is a public good and, combined with technological advancement, can provide an extraordinary opportunity to help equalize the distribution of high-quality knowledge and educational opportunities for everyone in the world. This chapter’s hypothesis centres on the premise that: “The OER ecology does not seem to be widely adopted or understood and that game-playing has the potential to raise awareness and improve understanding of such relationships in an entertaining manner, while engaging in a deep discussion about OER best practices.” To address this hypothesis, the authors present OERopoly, a game that has been designed and developed to raise awareness about OER. They set out to assess game-playing as a means of improving collaborative learning opportunities around OER projects through this OER ecology: the OER projects themselves, the online communities, and the Web 2.0 technologies used by OER projects.Keywords | OER best practices · web 2.0 |
ISSN | ISBN13: 9781466603004, ISBN10: 1466603003, EISBN13: 9781466603011 |
DOI | 10.4018/978-1-4666-0300-4.ch021 |
URL | http://www.igi-global.com/chapter/oeropoly-collaborative-learning-open-educational/64417 |
Export options | BibTex · EndNote · Tagged XML · Google Scholar |
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