Gamification: A key determinant of massive open online course (MOOC) success
Published | January 2019 |
Journal | Information & Management Volume 56, Issue 1, Pages 39-54 |
Country | Portugal, Europe |
ABSTRACT
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.Keywords | e-learning · gamification · information systems · massive open online courses · MOOC · MOOC Success model |
ISSN | 03787206 |
Refereed | Yes |
Rights | © 2018 Elsevier B.V. All rights reserved. |
DOI | 10.1016/j.im.2018.06.003 |
URL | https://doi.org/10.1016/j.im.2018.06.003 |
Export options | BibTex · EndNote · Tagged XML · Google Scholar |
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