Does gamification in MOOC discussion forums work?
Published | May 2017 |
Conference | 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Digital Education: Out to the World and Back to the Campus |
Series | Lecture Notes in Computer Science Edition 1, Volume 10254, Pages 95-101 |
Publisher | Springer International Publishing |
Editors | Kloos, Carlos Delgado · Jermann, Patrick · Pérez-Sanagustín, Mar · Seaton, Daniel T. · White, Su |
Country | Spain, Europe |
ABSTRACT
Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC's key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamification elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification elements can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.Keywords | discussion forums · evaluation · gamification · learning analytics · MOOCs |
Published at | Madrid |
ISBN | 978-3-319-59044-8 |
Refereed | Yes |
Rights | © Springer International Publishing AG 2017 |
DOI | 10.1007/978-3-319-59044-8_11 |
URL | https://link.springer.com/chapter/10.1007/978-3-319-59044-8_11 |
Export options | BibTex · EndNote · Tagged XML · Google Scholar |
Viewed by 162 distinct readers
CLOUD COMMUNITY REVIEWS
The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.










Click a star to be the first to rate this document
▶ POST A COMMENT
SIMILAR RECORDS
Gamification in MOOCs: A review of the state of the art
Khalil, Mohammad; Wong, Jacqueline; de Koning, Bjorn; Ebner, Martin; Paas, Fred
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential to increase students' access to education. However, the low completion rates in MOOCs suggest that student engagement ...
Match: khalil, mohammad; ebner, martin; gamification; spain; europe
Clustering patterns of engagement in Massive Open Online Courses (MOOCs): the use of learning analytics to reveal student categories
Khalil, Mohammad; Ebner, Martin
Massive Open Online Courses (MOOCs) are remote courses that excel in their students’ heterogeneity and quantity. Due to the peculiarity of being massiveness, the large datasets generated by MOOC platforms require ...
Match: khalil, mohammad; ebner, martin; learning analytics; moocs
Driving student motivation in MOOCs through a conceptual activity-motivation framework
Khalil, Mohammad; Ebner, Martin
Massive Open Online Courses (MOOCs) require students’ commitment and engagement to earn the completion, certified or passing status. This study presents a conceptual Learning Analytics Activity-Motivation framework ...
Match: khalil, mohammad; ebner, martin; learning analytics; moocs; europe
Gamification: a new key for enhancing engagement in MOOCs on energy?
Rincón-Flores, Elvira G.; Mena, Juanjo; Ramírez Montoya, María Soledad
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the completion of appealing challenges to increase student levels of engagement and learning. The ...
Match: gamification
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
Hernández, Rocael; Pirker, Johanna; Gütl, Christian; Morales, Miguel; et al.
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. ...
Match: gamification; moocs; europe
Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra; Klemke, Roland; Stracke, Christian M.; Specht, Marcus
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs ...
Match: gamification; europe
Online, Open, and Flexible Higher Education for the Future We Want: Discussion Paper
International Council for Open and Distance Education (ICDE)
Match: discussion
An Introduction to Open Educational Resources and Their Implementation in Higher Education Worldwide
Atenas, Javiera; Ebner, Martin; Ehlers, Ulf-Daniel; Nascimbeni, Fabio; Schön, Sandra
The digitization of (higher) education has exposed copyright infringement issues, as the unauthorized use of copyrighted materials has become more visible. This article explores the importance of open educational ...
Match: ebner, martin; europe
Open massive gamification
Feliz, Tiberio
A critical analysis of MOOCs didactics should reflect that the learning process is quite unimaginative, transmissive, and mechanical. Effectively, most MOOCs are displaying quite simple learning processes. Nevertheless, ...
Match: gamification; europe
How OER enhances MOOCs- A perspective from German-speaking Europe
Ebner, Martin; Lorenz, Anja; Lackner, Elke; Kopp, Michael; et al.
In this chapter, we discuss why open educational resources (OER) and MOOCs are a necessary and powerful combination, especially in German-speaking Europe. We begin with an introduction to open online courses and an ...
Match: ebner, martin; europe