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Does gamification in MOOC discussion forums work?
Reischer, Matthias · Khalil, Mohammad · Ebner, Martin

PublishedMay 2017
Conference5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Digital Education: Out to the World and Back to the Campus
SeriesLecture Notes in Computer Science
Edition 1, Volume 10254, Pages 95-101
PublisherSpringer International Publishing
EditorsKloos, Carlos Delgado · Jermann, Patrick · Pérez-Sanagustín, Mar · Seaton, Daniel T. · White, Su
CountrySpain, Europe

ABSTRACT
Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC's key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamification elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification elements can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.

Keywords discussion forums · evaluation · gamification · learning analytics · MOOCs

Published atMadrid
ISBN978-3-319-59044-8
RefereedYes
Rights© Springer International Publishing AG 2017
DOI10.1007/978-3-319-59044-8_11
URLhttps://link.springer.com/chapter/10.1007/978-3-319-59044-8_11
Export optionsBibTex · EndNote · Tagged XML · Google Scholar


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