Gamification: A key determinant of massive open online course (MOOC) success
| Published | January 2019 |
| Journal | Information & Management Volume 56, Issue 1, Pages 39-54 |
| Country | Portugal, Europe |
ABSTRACT
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.| Keywords | e-learning · gamification · information systems · massive open online courses · MOOC · MOOC Success model |
| ISSN | 03787206 |
| Refereed | Yes |
| Rights | © 2018 Elsevier B.V. All rights reserved. |
| DOI | 10.1016/j.im.2018.06.003 |
| URL | https://doi.org/10.1016/j.im.2018.06.003 |
| Export options | BibTex · EndNote · Tagged XML · Google Scholar |
Viewed by 309 distinct readers
CLOUD COMMUNITY REVIEWS
The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.
Click a star to be the first to rate this document
▶ POST A COMMENT
SIMILAR RECORDS
MOOCs in Europe: Overview of papers representing a collective European response on MOOCs as presented during the HOME conference in Rome November 2015
Bang, Joergen; Dalsgaard, Christian; Kjaer, Arne; O’Donovan, Maria; et al.
Table of contents
Foreword
Part 1: Regional MOOC initiatives
Building OOC layers on top of existing courses
(M)OOCs in Iceland: Language and learning communities
EduOpen network in Italy
Part 2: Role media ...
Match: gamification; e-learning; mooc
Gamification: a new key for enhancing engagement in MOOCs on energy?
Rincón-Flores, Elvira G.; Mena, Juanjo; Ramírez Montoya, María Soledad
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the completion of appealing challenges to increase student levels of engagement and learning. The ...
Match: gamification
Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra; Klemke, Roland; Stracke, Christian M.; Specht, Marcus
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs ...
Match: gamification; mooc; europe
Gamification of MOOCs for increasing user engagement
Vaibhav, Anant; Gupta, Pooja
As the educational organizations worldwide are moving towards bringing education experience on Internet, via Massive Open Online Courses (MOOCs) on Massive Open Online Education Platforms (MOOEPs), the retention of the ...
Match: gamification
Gamification in MOOCs: A review of the state of the art
Khalil, Mohammad; Wong, Jacqueline; de Koning, Bjorn; Ebner, Martin; Paas, Fred
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential to increase students' access to education. However, the low completion rates in MOOCs suggest that student engagement ...
Match: gamification; mooc; europe
The MOOCs: Origin, characterization, principal problems and challenges in Higher Education
Atiaja, Lourdes Atiaja; Proenza, Rey Segundo
MOOCs (Massive Open Online Courses) are an innovation that have attracted public academic attention in recent times, and which have resulted in the evolution of e-learning (electronic learning) and so far have not ...
Match: e-learning; mooc
Grit and intention: Why do learners complete MOOCs?
Wang, Yuan; Baker, Ryan
In recent years there has been considerable interest in how many learners complete MOOCs, and what factors during usage can predict completion. Others, however, have argued that many learners never intend to complete ...
Match: massive open online courses; mooc
Cloud learning activities orchestration for MOOC environments
Hernández, Rocael; Gütl, Christian; Amado-Salvatierra, Hector R.; Uden, Lorna; et al.
In this paper we focus on an approach to using cloud-based (Web 2.0) tools for MOOCs applying a new version of an innovative architecture for `cloud learning activities orchestration' (CLAO). This works presents the ...
Match: e-learning; mooc
MOOCS Massive Open Online Courses
Gaebel, Michael
Match: mooc; europe
Systematic mapping study of academic engagement in MOOC
Guajardo Leal, Brenda Edith; Navarro-Corona, Claudia
MOOCs are presented as an affordable and easily accessible modality that offers the opportunity to democratize education in our time; however, this convenience training favors a low completion rate of the participants. ...
Match: e-learning; mooc









